Showing posts with label Hero Kids. Show all posts
Showing posts with label Hero Kids. Show all posts

Saturday, 2 December 2023

$24 for 24 role-playing games

Hey folks! Two Hero Forge Games RPGs are part of the RPG Advent Calendar. For $24, you get 24 entire role-playing games, including Hero Kids and Onyx Sky!

Check out the rest of the games here:

https://www.drivethrurpg.com/product/460567/The-RPG-Advent-Calendar--24-Books-for-24-BUNDLE?src=HeroForgeGames

Saturday, 15 July 2023

Monster Compendium refresh out now!

The updated Monster Compendium is now out on DriveThruRPG.  If you already purchased the compendium, you'll have the new version in your library!

The updated Monster Compendium includes these major changes:

  • Monster Compendium expanded and revised 
  • Updated Monster Compendium to color
  • Added 40 monsters (now with 176 monsters!)
  • Added section on encounter balancing

Saturday, 17 June 2023

Monster Compendium Refresh

This Hero Kids Monster Compendium refresh has taken way longer than I hoped, but it's almost done. 

The Monster Compendium is increasing from ~130 monsters to almost 180 monsters!  This includes over 20 pieces of new and refreshed art, now in full color.

Hero Kids Monsters Contact Sheet

One thing for youse all, I'm redoing the Monster Stand-Ups PDF for printing, and I'm reducing the number of stand-ups on each page for the 'tougher' monsters, on the grounds that you should never need 8 tough monsters!  Let me know if this might be a problem. 

Monster Stand-Up Print Page


Sunday, 19 June 2022

Hero Kids Encounter Difficulty

In putting together the Hero Kids Brecken Vale Gazetteer, I (finally) correctly organised the adventures into tiers of play.  

In the Gazetteer, these are arranged geographically, beginning with the Adventures in Rivenshore, then Skritteland, then adventures Across the Vale.

The Adventures in Rivenshore tier are introductory adventures and will be adjusted to have Easy difficulty.

  • Basement O’ Rats
  • Fire in Rivenshore
  • Tomb of the Lost King
  • Darkness Neath Rivenshore

Adventures in Skritteland are slightly more challenging and will be adjusted to have Moderate difficulty:

  • Twilight Watchtower
  • Curse of the Shadow Walkers
  • Mines of Martek
  • Maze of the Minotaur

Beyond those adventures, the rest will be Hard difficulty.

  • Wizard’s Tower
  • The Lost Village
  • Glade of the Unicorn
  • Yuletide Journey
  • Escape from the Ghost Pirates
  • Reign of the Dragon

Which begs the question, what does it mean for an adventure to be Easy, Moderate, or Hard.

Until now, the difficulty of Hero Kids adventures has been a factor of their duration (the number of  encounters) and the challenge posed by the enemies in each encounter.

However, the difficulty of each combat encounter is difficult to calculate, due to the multitude of factors that goes into it:

  • Number of heroes (and which heroes are used)
  • Enemy array for each hero
  • Arrangement of heroes and enemies on the encounter map
  • Hero equipment or advancement.

Those of you who've played any Dungeons & Dragons, will know that there's no easy or reliable way of calculating the strength of a monster, or the strength of a party of adventurers.  And it would be foolish to think that Hero Kids is simple enough to afford a simple calculation.

But Hero Kids is simple enough to estimate encounter difficulty.

To estimate the difficulty of an encounter, we need to establish a baseline.  For this, I propose that the baseline is derived from a single hero, basically factoring in that heroes abilities, armor, and health boxes (but not their Special Action and Bonus Ability).  

Luckily, all heroes use the same rules to calculate their abilities (strength, dexterity, and intelligence), armor, and health.  Heroes have 4 dice to assign to their abilities and armor and they have 3 health.  The 4 dice arranged between abilities and armor reflect a hero's power, and the 3 heath reflects their longevity.  Together, their power and longevity reflect their overall power.  

This gives us a baseline of 12 power (4 times 3) for each hero.

For heroes that use ranged or magic, which cost extra dice to assign, I'm going to assume that their longer ranged attacks (and other abilities) are balanced out by their lower dice of ability dice.  So all heroes have the same 12 power.

Enemies, comparatively, do not follow preset rules for their creation, so their power varies a lot.  But we can use the same rules to estimate their relative power:

For these enemies, we have:

  • Bat: 3 abilities x 1 health = 3 power
  • Pirate Archer: 4 abilities x 2 health = 8 power
  • Giant Rat: 1 abilities x 1 health = 2 power
  • Skeleton Warrior: 4 abilities x 2 health = 8 power

Comparatively, a 'boss' creature is more comparable to a normal hero:

This King Rat is a boss creature, and is the same power as a single hero:

  • King Rat: 4 abilities x 3 health = 12 power

Now that we have a baseline for a creature's power, we can estimate encounter difficulty.

For this, I'm using the following (rough) calculations for the difficulty of each encounter:

  • Easy: 6 power per hero
  • Moderate: 8 power per hero
  • Hard: 10 power per hero

There are several caveats to this estimate.  

First, the bosses clearly outmatch single heroes.  For this, we will rely on the heroes' health potions to give them enough advantage to survive climactic battles.

Second, magic and ranged abilities cost 2 dice, but only give 1 dice for those attacks.  We'll assume that these heroes are roughly the same power as baseline 4 dice ability heroes.

Third, when there are 3 or 4 heroes, their abilities reinforce each other (Teamwork, split attacks, etc), significantly increasing their collective power.  In this case, some increase in the power of enemies can be accommodated.

Let's take a look at a Moderate encounter.  As you recall, this encounter should have 8 power for each hero.


Based on these monsters, the combat has the following difficulty calculations:

  • 1 hero: 6 power (6 power per hero)
  • 2 heroes: 18 power (9 power per hero)
  • 3 heroes: 24 power (8 power per hero)
  • 4 heroes: 36 power (9 power per hero)

As you can see, the exact difficulty varies for each hero due to the granularity of the underlying monsters.  But even with that variation, this encounter generally adheres to the 8 power per hero difficulty expected of a Moderate difficulty adventure.

So there you have it.  Is this workable in practice?  What's your experience been with individual encounter difficulty?  Will this help?  Is it close to 'correct'?

This difficulty calculation revision will be incorporated into all of the Hero Kids adventures over the next few months in the lead up to:

HERO KIDS' 10TH ANNIVERSARY THIS OCTOBER!!!!!!!! 

Check out the Hero Kids Complete Fantasy PDF Bundle at DriveThruRPG

Thursday, 9 June 2022

Brecken Vale Gazetteer OUT NOW!

I've just released the latest (and long-awaited) Hero Kids expansion, the Brecken Vale Gazetteer!

The Brecken Vale Gazetteer is jam packed with all-new artwork and 79 pages of information about the places, people, customs, factions, and adventures of the Brecken Vale.

Inside the gazetteer you'll find:

  • Maps and regions of the Brecken Vale and beyond
  • Maps and locations in Rivenshore
  • People of the Vale (including 26 printable character cards)
  • Culture and customs across the Vale
  • Geography and climate
  • Lineages of the Vale (humans, elves, dwarves and other lineages)
  • Factions of the Varld
  • Random encounter tables for each habitat or locale
  • Campaign paths for beginner characters to heroes of the Varld
  • Over 50 new adventure hooks


Saturday, 16 April 2022

Heroes From Out of Time

Here's something new for Hero Kids; Heroes from Out of Time!

This expansion for Hero Kids includes ten new heroes for your game:

  • Athlete - The athlete's massive strength and imposing frame makes them a formidable sight
  • Ghost - Practiced in passing unnoticed, Ghost uses an improvised surujin to strike at distant foes 
  • Goth - The goth's unique style belies her knowledge of herbal healing remedies
  • Hick - This country boy never travels without his sturdy slingshot
  • Jock - The jock's countless hours of gruelling physical training make him hardy and resilient 
  • Princess - A withering gaze and a cutting remark are the princess's weapons of choice 
  • Slugger (female) - The slugger takes advantage of enemies' distraction to swing for the fences 
  • Slugger (male) - The slugger uses his unique mobility to maintain balance in any situation
  • Tech (female) - Wielding unique tech invented by this duo, the tech's quantum pack shifts time
  • Tech (male) - Carrying the other quantum pack they invented, this twin's pack rewinds time

Hero Kids in the wild

 Meanwhile...


Does this count as celebrity endorsement?

Saturday, 21 November 2020

Hero Kids full color release

The first stage of the Hero Kids color updates is now complete!

The following Hero Kids products are now available in full color:

  • Hero Kids Role-Playing Game (the core rules)
  • Hero Kids - Heroes II
  • Hero Kids - Heroes III (Heroes From Out of Town)
  • Hero Kids - Heroes IV (Forest Friends
  • Hero Kids - Heroes V (Monstrous Heroes)
  • Hero Kids - Heroes VI (All Hallows' Eve)
  • Hero Kids - Pets I
  • Hero Kids - Pets II
  • Hero Kids - Space Heroes I
  • Hero Kids - Space Heroes II
Check out a bunch of the new artwork below (including the new Brecken Vale map!

Hero Kids - Line-Up











If you want to get Hero Kids, or pick up any missing products, check out the complete PDF bundle:

And if you want more rip-roaring space action, check out the Hero Kids Space Adventures:

Sunday, 1 November 2020

Heroes in full color

Thanks to everyone's sage feedback, I've decided to update all of the Hero Cards and Monsters to full color.  I will also maintain the existing B&W versions of the Hero Cards and Hero stand-ups for the folks who want to color in their heroes!

The first step in this process is to color all of the Heroes.  

Which is a lot:






Here's a sneak peek at what a colored Hero Card looks like:

More on this as I make progress.

Out.  :-)

Tuesday, 24 March 2020

Hero Kids Lockdown Bundle now available!

What a time to be alive, eh.

With so many people stuck at home at the moment, we've thrown together a dirt-cheap Hero Kids LOCKDOWN bundle to get you started with role-playing with your kids.

These bundles include the core Hero Kids rules, the Basement O Rats introductory adventure, the Fire in Rivenshore and Wizard's Tower adventures, and three expansions with new heroes and pets!

The bundle is currently available in English, French/Français, Spanish/Espanol/Castellano, Russian, and German/Deutsch:
Hero Kids Lockdown Bundle English
Hero Kids Lockdown Bundle French/Français
Hero Kids Lockdown Bundle German/Deutsch
Hero Kids Lockdown Bundle Russian
Hero Kids Lockdown Bundle Spanish/Espanol/Castellano

Stay safe friends.


Thursday, 27 February 2020

Hero Kids Bundle of Holding 2020!

For the next 17 days, the Bundle of Holding is offering the best value Hero Kids deal!


The Bonus Collection includes the Hero Kids Fantasy products as well as the Space Heroes expansions!

Check it out: https://bundleofholding.com/presents/Kids2020

Tuesday, 10 December 2019

Brecken Vale Gazetteer

I'm working on something new for Hero Kids, and it's taking a while! 

It started as a simple idea to produce a official map of Rivenshore.  But since then, it's expanded to a gazetteer of all of the Brecken Vale.

The gazetteer will feature an overview of the regions of the Brecken Vale, a rundown of the key locations in Rivenshore, as well as details about notable characters from across the vale.  Additionally, the gazetteer will be packed with gameable adventure hooks to inspire your Hero Kids game.

Here's my original layout of Rivenshore:

Rivenshore layout

From my layout, Eric Quigley illustrated the village:

Rivenshore early sketch

Rivenshore work in progress

Which has become this thing of beauty!

Rivenshore

Speaking of Eric, he's also illustrated a whole bunch of notable characters, both friendly and villainous, from across the vale:

Ratch 
Sheriff Walt
Jarl
Lizardkin Shaman S'Lis
Mortain and Crow
Old Madge
Tark

Keep an eye out for the Brecken Vale Gazetteer in the not-too-distant future.

Thursday, 1 August 2019

Hero Kids review round-up

What better time for a round-up of the latest Hero Kids reviews than... RIGHT NOW!


"This whole rule system is a perfect way to introduce younger children to tabletop RPGs. I have played 3 seperate sessions with my son and my nephews, and they absolutely love it. I forget the rules for damage sometimes, and railroading sometimes comes into play, but with younger kids it is best to keep the game moving on and Hero Kids provides a great way to do that.

Not only does this system have a great starting base with the Basement O' Rats adventure as well as several other follow-on modules, the author is allowing for a ton of additional content to be written and published as part of the Hero Kids label. Kudos for that! And the price just cannot be beat!

Another awesome perk of this is that you can go ahead and purchase the hardcopies if you want, but for me the digital works just fine. I just print what I need for the adventure, and keep the rest on my computer or tablet.

Overall, I love this system, and am currently using it to build a campaign for my son for when I return home. Highly recommended!!!"

How 'about this one:

"I genuinely like this better than expensive competitors like Mice and Mystics (and even HeroQuest). 

Paper minis enable Hero Kids to have a larger variety of creatures to encounter, and creatures of many different sizes. 

The stories in this are better (the prose is more concise), and the rules are cleaner. This means you get to play faster without spending much time in the rulebook. It's a game I like to bring to the table with kids."

More-ish:

"I'm afraid I've not played a roleplaying game for years, but my 9-year-old daughter found my old dice, asked me how they worked, and she was entralled with the idea—so I poked around the internet to see what there was nowadays and i settled on HERO KIDS. 

My two younger kids were hooked from the beginning of Basement o' Rats. My 11-year-old, initially disdainful, got interested and asked to join in—we had to contrive a way for her to join in partway through. 

The combat was exciting enough, and they got into it, but their favorite part was the side trip to the chamber with the pool, where they had to figure out how to extricate a small treasure chest from amidst magically frozen rats, without getting trapped and frozen themselves. I also decided the mushrooms there would be useful magical ingredients and were safe to eat, but made the characters glow blue the remainder of the adventure, which tickled the kids. 

In all, you've roped in three kids, 7 through 11, who had a blast with their first RPG and one dad who had a blast with them, and got to roll some serious dice for the first time in ages. I highly recommend the bundle for grownups whose professional life doesn't leave lots of time for creating—the adventures are a lifesaver."

Finally:

"This product as a whole, Hero Kids, is an amazing investment. 

My 5 year old son and I have played over ten times in the first few weeks of owning it. I love how imaginative he gets. My D&D group has a few dads and we got together to all play. Each adventure is unique and has many options to increase the replay factor

It's flexible enough that we can go rules lite and really let the story be the focus, or play it straight up and work on his math and counting! And the narration is wonderful, putting the kids as the heroes to do what the grown ups can't! 

I have recommended this product and all of its adventures and expansions to all of my friends with kids."

Wednesday, 10 July 2019

Hero Kids Creator's Guild Adventures!

The Hero Kids Creator's Guild is now live on DriveThruRPG, so this is a good time to check out a few of the great community-created adventures.  These adventures are available as a bargain-priced bundle:
Hero Kids Creator's Guild Adventure Bundle



Worries in the Weasel Warren
When weasel raiders steal a flock of sheep, it's up to the heroes to rescue them in this four-encounter adventure.

Treasured Possessions
Can our heroes help the mayor and track down the thief who has stolen his treasured possessions in this five-encounter adventure.

Mage Missing
The most mysterious man in Rivenshore warns our heroes of the terrible danger behind a series of kidnappings carried out by purple blob creatures.  Can the heroes find the missing children and free them from their captors before its too late in this six-encounter adventure.

The Case of the Repulsive Fart Monster
In this four encounter adventure, the heroes find Farmer Billy lying unconscious on the ground and soon discover the culprit; a large fart monster that they must defeat in order to save Rivenshore, once again, from a most repulsive demise.

101 Koboldz
In this fifteen-encounter premium adventure, a traveling merchant named Boris arrives in Rivenshore with a cart smack full of kobold hatchlings. When the kobolds escape, it's up to the heroes to recapture them, or maybe rescue them instead.

Picture Day
In this eight-encounter premium adventure, the heroes must figure out who stole the town's fund to rebuilt after the devastating Fire in Rivenshore.  Along the way they will meet colorful characters, pass dangerous terrain tests and battle in furious combat.