Wednesday, 28 October 2015

Hero Kids Review Roundup...

It's about time I posted some of the Hero Kids reviews that have been popping up around the Internets:

Tribality: Games Change Lives: Hero Kids RPG for Ages 4-10
"Hero Kids is an elegant system with straight-forward mechanics that kids from 4-10 can grasp.  The game uses 6-sided dice and a few characteristics that are represented visually: Melee, Ranged, Magic, and Defense.  So if you have a youngster you want to introduce to roleplaying games earlier than age 10, do yourself a favor and pick up everything Hero Kids.  You won’t regret it."

Review(ish) Session Report: Hero Kids – Escape from the Ghost Pirates
"Lately I’ve been trying to get my closest family interested in role-playing games.  Hitherto without any real significant success.  During our last session of Hero Kids, however, something extraordinary happened."

"I described the (ship from Escape From the Ghost Pirates) where the characters now found themselves in: heavy cannons, cannon balls, some rope and lots of crates and barrels.  This is the moment something clicked in the mind of my players and they suddenly began to actively interact with their surroundings.  They began to search the ship, discovering things and, most importantly taking advantage of it for both role-playing and for combat.  They discovered that everything is allowed and that there are practically no set boundaries in role-playing games.  "

"I recommend
Hero Kids for all adults that would like to introduce kids to fantasy gaming generally, and fantasy role-playing games specifically, but skip Basement O’ Rats.  Go straight to any of the other adventures in the Hero Kids-line and you should be set."

My Hero Kids and Their First RPG Session
"I recently introduced my board game loving boys, Josh (11 years old) and Evan (9 years old), to role-playing games.  It was a fantastic experience that I wanted to describe in my blog.

Hero Kids has several great aspects that I thought would appeal to my boys. First there is VERY little math.  For most actions instead of doing addition or subtraction you roll dice and take the highest number.  REALLY simple.  If you are better at something you roll more dice.  I also thought that Hero Kids was very intuitive to pick up but still has a surprising amount of flexibility.  I felt that I could EASILY modify the system to play superheroes, science fiction stars, cartoon characters, or anything my boys might want to play.  When I asked the boys they decided that they wanted to play heroes like Zelda.  That means epic high fantasy… easy."

...The next room featured a puzzle with a miner caught in a sinkhole.  In the first room they had collected a rope.  Even though it took some prompting by Don they eventually figured it out and saved the miner.  It was a nice little problem to resolve.

Overall I know the session went really well.  How do I know?  After the session Evan asked about the village where the characters live and the underground river that they saw in the mine.  He asked if they could investigate these next time."

Hero Kids First Session
"Today, my Hero Kids players met during Club time and managed to do the following:
•   Started the adventure in a tavern
•   Accepted a call for help
•   Went into a basement and defeated a group of rats
Three cliches in one session, it's awesome. Nothing is a cliche to these kids because it's all new to them."

So far, so good! We had quite a few eager watchers during the last part of the game as students came in from break-time. I'm almost disappointed I'm on leave for the next few weeks so that we can't carry on with
Hero Kids right away."

Hero Kids: An RPG for Little Role Players
"Like any good fantasy setting, Hero Kids starts in the local tavern with an introductory adventure called Basement o’ Rats, which asks our wee heroes to venture into the tavern basement to save their buddy Roger (of course he has the name Roger) from rats the size of those giant stuffed teddy bears they sell at Costco.  The adventure was a smash hit and my daughter immediately asked if we could run it again."

Hero Kids is great fun. She loves it and I love the time with her."

Here's the link to DriveThruRPG:

DriveThruRPG - Hero Forge Games

Wednesday, 30 September 2015

Draft Hero Kids Compatibility License...

I've been working on an open license for Hero Kids compatible products and a compatibility logo to go along with the license.  The license is based on the O.L.D./N.E.W. license by Russ Morrissey.

Here's the current draft of the license.  Any problems?

Acceptance of Terms
By displaying the Hero Kids Compatibility Logo on your product or associated materials, you accept and agree to be bound by the terms and conditions of this license agreement.

Royalty Free License
Third-party publishers are free to create and sell content for Hero Kids.  You can create sourcebooks, adventures, resources, expansions, and use the Hero Kids Compatibility Logo to indicate compatibility with Hero Kids.  You can also make or sell electronic applications.  The license is free, and you do not need to ask permission or submit an application to use it.  If you make a product that is compatible with Hero Kids, in addition to ensuring you do not infringe any intellectual property, you must acknowledge the Hero Kids trademark, only use the Hero Kids Compatibility Logo, and ensure your product does not copy the Hero Kids trade dress or include any Hero Kids trademarks in your product's title.

Hero Kids Trademark
If you produce a product, web page, or app compatible with Hero Kids, you should include the following text somewhere visible - at the bottom of your web page or on the credits page of your book (in at least the same font size as your own copyright notice):
Hero Kids is a trademark of Justin Halliday and is used with permission.  No challenge is intended.

Hero Kids Compatibility Logo
You can't use the Hero Kids logo on your product.  However, you can use the Hero Kids Compatibility Logo.  The logo must be smaller than the title of your own product.

Trade Dress
Ensure your product's trade dress is visually distinct from official Hero Kids products produced by Hero Forge Games (Justin Halliday). Additionally, don't include any Hero Kids trademarks in your product title.

Monday, 24 August 2015

Adventure play order?

You'd be surprised (or not) how often I get asked about the order that the Hero Kids adventures should be played in.  I've never stipulated an order for the adventures, and they're designed to be as stand-alone as possible so that you can pick and choose which one to play based on your time and player's capabilities.  Having said that, this rough order might give you some ideas:

•  Basement O Rats (Easy)
•  Curse of the Shadow Walkers (Normal)
•  Escape From the Ghost Pirates (Normal)
•  Wizard's Tower (Normal)
•  Fire In Rivenshore (Normal)
•  Yuletide Journey (Normal)
•  Mines of Martek (Hard)
•  Tomb of the Lost King (Hard)
•  The Lost Village (Hard)
•  Glade of the Unicorn (Hard)
•  Maze of the Minotaur (Hard)

Mines of Martek and Tomb of the Lost King could probably go earlier if you tweak their difficulty a little bit.

Hero Kids dad Michael Henry has other ways of connecting the adventures into a campaign:

"Zimarim the Grim is an evil wizard that has attacked and all but destroyed the town of Willowsdell. He did so by several long-forgotten magical attacks. During these attacks, a hero by the name of Barnabus Longwillow left Willowsdell in search of the one laying siege to the town and a way to undo the magical destruction happening all around him. He happens upon a pool of water in a cave beneath a mountain on the far side of the bay. Thinking that this was the source of the magical attacks on his town, he took out his Great Bow and fired upon the water spirit within. The spirit turned him into a giant rat and laid a spell on him that trapped him in the caves where he found the pool."

Hero Kids Campaign - Campaign Overview

Tuesday, 18 August 2015

New Adventure - Wizard's Tower

A new and somewhat light-hearted Hero Kids adventure is now available on DriveThruRPG:

The Wizard's Tower adventure takes the heroes from Rivenshore to the wizard's tower on the eastern peninsula that encloses Brecken Bay.  The wizard, Mortain, has gotten himself into trouble and needs the kids' help!

•  Adventure with five encounters and six new maps
•  Includes five monsters: Froglings, water beast, rickety construct, and the fearsome helm knight!

Here's the link to DriveThruRPG:

Hero Kids - Fantasy Adventure - Wizard's Tower

Thursday, 13 August 2015

Map of the Wizard's Tower

Here's another composite map from the upcoming Wizard's Tower adventure.

This map shows the four levels of the titular tower.  Starting at the bottom, the rough-hewn basement has an ancient well to catch intruders who fall through the trapped floor above.  The stuffy and dusty ground floor level has a circular fountain in the center, and walls lined with stacked barrels.  The level above is the Wizard's laboratory, currently overrun by crazed automata.  Finally, the top level is the Wizard's living quarters, where he is held captive by his crazed servants.

This new adventure – Wizard's Tower – will be out on Monday.

Check out Hero Kids and its adventures at DriveThruRPG:

Hero Forge Games at DriveThruRPG

Tuesday, 4 August 2015

Putting together Fire In Rivenshore maps

Attentive Hero Kids dad Angus Graham asked me a bunch of questions about the various maps included in the Fire In Rivenshore adventure, which prompted me to throw together this composite showing how the maps fit together.

On the left are the three levels of the Block and Tackle inn.  On the right are the various ground level maps of Rivenshore, including the ground floor of the inn, the stables at the rear of the inn and a watchtower, the market area, and the town square.

I'm here to help... :-)

Check out Hero Kids and its adventures at DriveThruRPG:

Hero Forge Games at DriveThruRPG