Monday, 24 August 2015

Adventure play order?

You'd be surprised (or not) how often I get asked about the order that the Hero Kids adventures should be played in.  I've never stipulated an order for the adventures, and they're designed to be as stand-alone as possible so that you can pick and choose which one to play based on your time and player's capabilities.  Having said that, this rough order might give you some ideas:

•  Basement O Rats (Easy)
•  Curse of the Shadow Walkers (Normal)
•  Escape From the Ghost Pirates (Normal)
•  Wizard's Tower (Normal)
•  Fire In Rivenshore (Normal)
•  Yuletide Journey (Normal)
•  Mines of Martek (Hard)
•  Tomb of the Lost King (Hard)
•  The Lost Village (Hard)
•  Glade of the Unicorn (Hard)
•  Maze of the Minotaur (Hard)

Mines of Martek and Tomb of the Lost King could probably go earlier if you tweak their difficulty a little bit.

Hero Kids dad Michael Henry has other ways of connecting the adventures into a campaign:

"Zimarim the Grim is an evil wizard that has attacked and all but destroyed the town of Willowsdell. He did so by several long-forgotten magical attacks. During these attacks, a hero by the name of Barnabus Longwillow left Willowsdell in search of the one laying siege to the town and a way to undo the magical destruction happening all around him. He happens upon a pool of water in a cave beneath a mountain on the far side of the bay. Thinking that this was the source of the magical attacks on his town, he took out his Great Bow and fired upon the water spirit within. The spirit turned him into a giant rat and laid a spell on him that trapped him in the caves where he found the pool."

Hero Kids Campaign - Campaign Overview

Tuesday, 18 August 2015

New Adventure - Wizard's Tower

A new and somewhat light-hearted Hero Kids adventure is now available on DriveThruRPG:

The Wizard's Tower adventure takes the heroes from Rivenshore to the wizard's tower on the eastern peninsula that encloses Brecken Bay.  The wizard, Mortain, has gotten himself into trouble and needs the kids' help!

•  Adventure with five encounters and six new maps
•  Includes five monsters: Froglings, water beast, rickety construct, and the fearsome helm knight!

Here's the link to DriveThruRPG:

Hero Kids - Fantasy Adventure - Wizard's Tower

Thursday, 13 August 2015

Map of the Wizard's Tower

Here's another composite map from the upcoming Wizard's Tower adventure.

This map shows the four levels of the titular tower.  Starting at the bottom, the rough-hewn basement has an ancient well to catch intruders who fall through the trapped floor above.  The stuffy and dusty ground floor level has a circular fountain in the center, and walls lined with stacked barrels.  The level above is the Wizard's laboratory, currently overrun by crazed automata.  Finally, the top level is the Wizard's living quarters, where he is held captive by his crazed servants.

This new adventure – Wizard's Tower – will be out on Monday.

Check out Hero Kids and its adventures at DriveThruRPG:

Hero Forge Games at DriveThruRPG

Tuesday, 4 August 2015

Putting together Fire In Rivenshore maps

Attentive Hero Kids dad Angus Graham asked me a bunch of questions about the various maps included in the Fire In Rivenshore adventure, which prompted me to throw together this composite showing how the maps fit together.

On the left are the three levels of the Block and Tackle inn.  On the right are the various ground level maps of Rivenshore, including the ground floor of the inn, the stables at the rear of the inn and a watchtower, the market area, and the town square.

I'm here to help... :-)

Check out Hero Kids and its adventures at DriveThruRPG:

Hero Forge Games at DriveThruRPG

Friday, 10 July 2015

Playtesting a new Hero Kids adventure...

It's school holidays here in Australia, and Violet and I finally got a chance to playtest the new Hero Kids adventure, 'Wizard's Tower'.  Unfortunately, Dashy's been sick all day, so I took one hero to play along with Violet.

Once we reached the actual tower, Violet and I got smashed by the rickety constructs.  My rogue (Sera) was KO'd and Violet's healer (Hera) was cornered by the crazed automatons.  Violet's quick thinking saved when she healed my character and got me back in the fight, and together we managed to reduce the enemies to splinters!

All in all, the adventure looks good, but I might tweak those constructs to make them slightly more rickety... :-)

Check out Hero Kids and its adventures at DriveThruRPG:

Hero Forge Games at DriveThruRPG

Wednesday, 8 July 2015

Hero Cards in Brazilian Portuguese!?!

The Hero Kids hero cards are now available in Brazilian Portuguese on DriveThruRPG!

Grab them here: Hero Kids - Supplement - Hero Cards - Brazilian Portuguese

Special thanks to Rafael Borghi for the translations.

Check out Hero Kids and its adventures at DriveThruRPG:

Hero Forge Games at DriveThruRPG

Sunday, 21 June 2015

Epic Hero Kids Campaign...

I wish my Hero Kids campaign was this epic!

Michael Henry has been running an epic Hero Kids campaign for his kids and their neighbors, which he's been documenting over on his blog:

"I've decided that I'd like to share some of our best moments from our campaign (and some of the moments from our non-campaign adventures, too). We have played Hero Kids for at least 40-50 hours at this point (not including all my prep time, which I also love) and have had a dozen or so "memory-maker" moments. As a dad, these are why I play games with my boys, coach my boys' teams, and vehemently protect my free time to spend with them. Their joy gives me joy."

Michael's worked to expand the individual adventures into a long campaign, which you can read about in his posts here:

Our Epic Hero Kids Campaign