Saturday, 23 February 2019

New adventure Darkness Neath Rivenshore

I've just released a new Hero Kids adventure; Darkness Neath Rivenshore!


This seven-encounter adventure takes place in the ancient tunnels, chambers, and cisterns beneath Rivenshore.


When the town’s well runs dry, a child’s pleas for help echo from the dry pit. The kids must delve to rescue the lost child. Yet something sinister lurks in the ancient structures beneath the town, and the kids will need all their skill and bravery to rescue the lost child Emon.

• Adventure with seven encounters and maps
• Monster Cards for the unique monsters (water beasts, dire rats, slime, slime beast)
• Additional 14 modular encounter maps


I'm trying something new with this adventure, it includes two possible endings, one for younger kids, and another for more mature players:
• The heroes rescue the lost child and reunite him with his parents
• The heroes discover that the lost child is a ghost who died in the well long ago

In the ‘rescue’ ending, the heroes find the child hiding in the final room, and reunite him with his parents. In the ‘ghost’ ending, the heroes find the child's bones, and take them to the cemetery to bury alongside his family.


I playtested the adventure with the 'ghost' ending, which my kiddos found challenging, but not distressing.

Once we got to the climax of the adventure, my youngest - Dash - twigged pretty quickly about the bones at the bottom of the fountain pool.  Violet was a bit more affected by the ending of the ending of the adventure, but they both determined to help reunite Emon with his (also long-dead) parents.

All in all, I was very proud of how they dealt with the adventure.



Check out the Hero Kids Complete Fantasy PDF Bundle at DriveThruRPG

Friday, 8 February 2019

Playtesting Darkness Neath Rivenshore

Thanks everyone for your feedback around the idea of having a somewhat 'mature' ending for the next Hero Kids adventure: Darkness Neath Rivenshore.


Based on your feedback, I've included the option of having alternate 'rescue' or 'ghost' paths through the adventure:

"This Hero Kids adventure includes two possible endings, one for younger kids, and another for more mature players:
•  Emon is rescued and reunited with his parents
•  Emon is a ghost who died in the well long ago

In the ‘rescue’ ending, the heroes find Emon hiding in the final room, and reunite him with his parents.  In the ‘ghost’ ending, the heroes find Emon’s bones, and take them to the cemetery to bury alongside his family."


In other news; Violet, Dash and I have been playtesting the adventure, and everything's looking great!  Stay tuned!



Check out the Hero Kids Complete Fantasy PDF Bundle at DriveThruRPG

Friday, 1 February 2019

Adventures with Challenging Themes?

Hero Kids people. Help me out. I've been writing a new Hero Kids adventure, where the heroes rescue another child who's trapped down a well.

However, I had a quandary last night: I'm not sure that all parents will be cool with the story tilt at the end of the adventure. Basically, the child is revealed to be a ghost who died in the well hundreds of years ago, and in the end the heroes lay the ghost to rest and reunite it with its parents.



What do you all think?

What do you think of this kind of content for Hero Kids?

Should I switch it to a straightforward rescue mission?