Monday 24 August 2015

Adventure play order?

You'd be surprised (or not) how often I get asked about the order that the Hero Kids adventures should be played in.  I've never stipulated an order for the adventures, and they're designed to be as stand-alone as possible so that you can pick and choose which one to play based on your time and player's capabilities.  Having said that, this rough order might give you some ideas:

•  Basement O Rats (Easy)
•  Curse of the Shadow Walkers (Normal)
•  Escape From the Ghost Pirates (Normal)
•  Wizard's Tower (Normal)
•  Fire In Rivenshore (Normal)
•  Yuletide Journey (Normal)
•  Mines of Martek (Hard)
•  Tomb of the Lost King (Hard)
•  The Lost Village (Hard)
•  Glade of the Unicorn (Hard)
•  Maze of the Minotaur (Hard)

Mines of Martek and Tomb of the Lost King could probably go earlier if you tweak their difficulty a little bit.

Hero Kids dad Michael Henry has other ways of connecting the adventures into a campaign:

"Zimarim the Grim is an evil wizard that has attacked and all but destroyed the town of Willowsdell. He did so by several long-forgotten magical attacks. During these attacks, a hero by the name of Barnabus Longwillow left Willowsdell in search of the one laying siege to the town and a way to undo the magical destruction happening all around him. He happens upon a pool of water in a cave beneath a mountain on the far side of the bay. Thinking that this was the source of the magical attacks on his town, he took out his Great Bow and fired upon the water spirit within. The spirit turned him into a giant rat and laid a spell on him that trapped him in the caves where he found the pool."

Hero Kids Campaign - Campaign Overview

Tuesday 18 August 2015

New Adventure - Wizard's Tower

A new and somewhat light-hearted Hero Kids adventure is now available on DriveThruRPG:

The Wizard's Tower adventure takes the heroes from Rivenshore to the wizard's tower on the eastern peninsula that encloses Brecken Bay.  The wizard, Mortain, has gotten himself into trouble and needs the kids' help!

•  Adventure with five encounters and six new maps
•  Includes five monsters: Froglings, water beast, rickety construct, and the fearsome helm knight!

Here's the link to DriveThruRPG:

Hero Kids - Fantasy Adventure - Wizard's Tower

Thursday 13 August 2015

Map of the Wizard's Tower

Here's another composite map from the upcoming Wizard's Tower adventure.

This map shows the four levels of the titular tower.  Starting at the bottom, the rough-hewn basement has an ancient well to catch intruders who fall through the trapped floor above.  The stuffy and dusty ground floor level has a circular fountain in the center, and walls lined with stacked barrels.  The level above is the Wizard's laboratory, currently overrun by crazed automata.  Finally, the top level is the Wizard's living quarters, where he is held captive by his crazed servants.

This new adventure – Wizard's Tower – will be out on Monday.

Check out Hero Kids and its adventures at DriveThruRPG:

Hero Forge Games at DriveThruRPG

Tuesday 4 August 2015

Putting together Fire In Rivenshore maps

Attentive Hero Kids dad Angus Graham asked me a bunch of questions about the various maps included in the Fire In Rivenshore adventure, which prompted me to throw together this composite showing how the maps fit together.

On the left are the three levels of the Block and Tackle inn.  On the right are the various ground level maps of Rivenshore, including the ground floor of the inn, the stables at the rear of the inn and a watchtower, the market area, and the town square.

I'm here to help... :-)

Check out Hero Kids and its adventures at DriveThruRPG:

Hero Forge Games at DriveThruRPG