Tim Knight at the awesomely named HeroPress (not to be confused with Hero Forge Games, which is me) has just posted a review of Hero Kids:
Review of Hero Kids by Justin Halliday
I'm only going to bore you a couple of quotes from this lovely review:
"The book is gorgeously illustrated with hero and monster art by Eric Quigley, which has a very 'easy-on-the-eye' smooth cartoony/anime style about it."
"Hero Kids manages to model the core aspects of more adult games in a very simple fashion and looks like the perfect game for young wannabe gamers."
Check out Hero Kids and its adventures at DriveThruRPG:
Hero Forge Games at DriveThruRPG
Saturday, 22 June 2013
Friday, 21 June 2013
Printer friendly map of the Brecken Vale...
+Nathan Rogers asked for a printable version of the map of the Brecken Vale, which looks like this when it's little:
You can all find a huge version of the map after the jump:
You can all find a huge version of the map after the jump:
Thursday, 20 June 2013
Hero Cards II released!
After what seems like far too long, I've finally released the new set of heroes for Hero Kids. As ever, these heroes feature the unique art of +Eric Quigley.
Introducing:
• Acrobat: Perform spectacular flips and tumbles to get in and out of trouble
• Alchemist: This bomb thrower is dangerous to enemies and allies
• Brute (Female): The female brute is big enough to take on any enemy
• Healer (Male): Trained in the forests of the Brecken Vale, the healer is a great addition to any group of heroes
• Hunter (Female): On her days off from duties in the palace, this girl practices with her bow
• Knight (Female): The knight's armor makes her almost impossible to stop
• Storm-Mage: The storm-mage can command elemental lightning against his enemies
• Swashbuckler (Female): The swashbuckler's shipboard training focused on fighting multiple enemies
• Swashbuckler (Male): This swashbuckler was born and raised on a pirate ship
• Wolfchild: Abandoned in the forest as an infant, the wolfchild was raised by wolves
Get them here:
Hero Kids - Expansion - Hero Cards II
Check out Hero Kids and its adventures at DriveThruRPG:
Hero Forge Games at DriveThruRPG
Introducing:
• Acrobat: Perform spectacular flips and tumbles to get in and out of trouble
• Alchemist: This bomb thrower is dangerous to enemies and allies
• Brute (Female): The female brute is big enough to take on any enemy
• Healer (Male): Trained in the forests of the Brecken Vale, the healer is a great addition to any group of heroes
• Hunter (Female): On her days off from duties in the palace, this girl practices with her bow
• Knight (Female): The knight's armor makes her almost impossible to stop
• Storm-Mage: The storm-mage can command elemental lightning against his enemies
• Swashbuckler (Female): The swashbuckler's shipboard training focused on fighting multiple enemies
• Swashbuckler (Male): This swashbuckler was born and raised on a pirate ship
• Wolfchild: Abandoned in the forest as an infant, the wolfchild was raised by wolves
Get them here:
Hero Kids - Expansion - Hero Cards II
Check out Hero Kids and its adventures at DriveThruRPG:
Hero Forge Games at DriveThruRPG
Wednesday, 5 June 2013
Hero Cards now available in French
The Hero Kids hero cards are now available in French on DriveThruRPG!
Grab them here:
http://rpg.drivethrustuff.com/product/115152/Hero-Kids---Supplement---Hero-Cards---French
Special thanks to Jean-Marc Tommasi and Thomas Gallecier for the translations.
Check out Hero Kids and its adventures at DriveThruRPG:
Hero Forge Games at DriveThruRPG
Grab them here:
http://rpg.drivethrustuff.com/product/115152/Hero-Kids---Supplement---Hero-Cards---French
Special thanks to Jean-Marc Tommasi and Thomas Gallecier for the translations.
Check out Hero Kids and its adventures at DriveThruRPG:
Hero Forge Games at DriveThruRPG
Sunday, 2 June 2013
Short review of Hero Kids...
From DriveThruRPG:
"Hero Kids is a great way to bring your youngsters into RPGs. This was supposed to be for my six year old, but the whole family (including my wife!) was able to jump right in! The game took less then an hour to play, so it kept everyone's attention and was over before they became distracted. Very easy rulesets that are expandable for different age groups (up to around 10 y/o) and for different sizes of groups.
Definitely, worth the purchase and great chance for family RPG fun!"
Nice!
Check out Hero Kids and its adventures at DriveThruRPG:
Hero Forge Games at DriveThruRPG
"Hero Kids is a great way to bring your youngsters into RPGs. This was supposed to be for my six year old, but the whole family (including my wife!) was able to jump right in! The game took less then an hour to play, so it kept everyone's attention and was over before they became distracted. Very easy rulesets that are expandable for different age groups (up to around 10 y/o) and for different sizes of groups.
Definitely, worth the purchase and great chance for family RPG fun!"
Nice!
Check out Hero Kids and its adventures at DriveThruRPG:
Hero Forge Games at DriveThruRPG
Friday, 31 May 2013
Working on equipment...
So the plan for the next Hero Kids expansion is for 10 new heroes, 5 all-new pets, and a bunch of new equipment for your games. One thing I'm considering for the equipment is including a price on them so that you can include treasure and shops in your games:
Feedback always welcomed...
Check out Hero Kids and its adventures at DriveThruRPG:
Hero Forge Games at DriveThruRPG
Feedback always welcomed...
Check out Hero Kids and its adventures at DriveThruRPG:
Hero Forge Games at DriveThruRPG
Sunday, 19 May 2013
Working on Pets...
I'm currently working on pets to include with the new set of heroes, and they're raised some questions and quandaries! Simply put, pets can work like extra heroes (with all of the usual actions and abilities) or they can work as an extension of the hero that they 'belong' to.
Here's an example pet that would be an extension of the hero it belongs to:

The reason for the difference between pets with full sets of actions and those that are extensions of their heroes is to do with the 'action economy'. If the heroes of some players have pets and others don't have pets, then the players whose heroes do have pets will have much more stuff (more actions) they can do on their turn than the other players. This will make the other players sad. Which makes me sad.
However, if solo kids are playing with pets, then they would probably prefer to have a full set of actions for both their heroes and their pets...
Dilemma.
Check out Hero Kids and its adventures at DriveThruRPG:
Hero Forge Games at DriveThruRPG
Here's an example pet that would be an extension of the hero it belongs to:

The reason for the difference between pets with full sets of actions and those that are extensions of their heroes is to do with the 'action economy'. If the heroes of some players have pets and others don't have pets, then the players whose heroes do have pets will have much more stuff (more actions) they can do on their turn than the other players. This will make the other players sad. Which makes me sad.
However, if solo kids are playing with pets, then they would probably prefer to have a full set of actions for both their heroes and their pets...
Dilemma.
Check out Hero Kids and its adventures at DriveThruRPG:
Hero Forge Games at DriveThruRPG
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