Phew! That was harder than it should have been. The Hero Advancement Cards for Hero Kids are done, dusted, and released:
• Improve abilities (melee, ranged, magic, or armor)
• Gain new abilities (melee, ranged, magic, or armor)
• Add an additional health level to their hero
• Learn new skills
• Train new special actions
• Master new bonus abilities
Here's a look at the cards in the pack (warning; there's a lot!):
Check out the Hero Kids Complete Fantasy PDF Bundle at DriveThruRPG
Hi Justin, does this also include a guide on XP/when to help your players level up, how to scale adventures and encounters, etc?
ReplyDeleteYep, it does cover all of these things.
DeleteThis is great. I did find an unofficial guide that we were using but this is much more flexible.
ReplyDeleteHej, Justin, thanks for this great expansion to your fantastic system! Do you know of a place where I can look for rule clarification or errata? How big is a magic attack at all targets within 6 squares (Magic Storm)? How big is a magic attack at all targets within 4 squares (Pinning Burst)? How big is a magic attack at all targets up to 2 squares away within a 45 degree arc (Magic Storm)? Where does it start?
ReplyDeleteHi Drools, you can ask here or on Facebook (whatever you prefer). I'm not aware of any errata on these items, as long as you have the latest from DriveThruRPG.
DeleteThe Magic Storm ability goes 6 squares in each direction from the hero, so imagine a square 13 squares across and 13 squares down, with the hero in the middle. The spell affects EVERYONE (including allies) in that square.
Pinning Burst is the same, just with a smaller (9x9) square.
For a 45 degree arc, it's usually 1 square adjacent to the hero, and then it widens to 2 squares beyond that first square.
WOW! (to both: your reaction time and the imagined field of destruction the Magic Storm leaves behind).
DeleteThanks a lot and keep up the good work!